Post by Andrei on Jun 12, 2007 21:49:21 GMT
Thaumaturges practicing the art of Alchemy can manipulate the forms of solids, liquids and gases. Guns and knives melt into pools of liquid, wood petrifies and becomes brittle, and common boundaries such as walls and doors transmute to vapor. This path is looked upon somewhat unfavorably among the Tremere, as it reflects a "quick and dirty" effect rather than true mastery of alchemical transmutation.
1 • Fortify the Solid Form
A magus can increase the strength and integrity of an item. A feather can become a crude blunt object, pencils become makeshift stakes, and a car becomes as tough as a tank. For each success, an object will one health level of damage. Wielding an object as a weapon will inflict one extra damage per two successful attempts. Lasts for one page and must be either offensive or defensive. This power cannot be used to increase the structure of a living creature. But can be used in conjunction with Crystallize the Liquid Form to make a very solid piece of ice, molten metal, etc.
2 • Crystallize the Liquid Form
Tremere designed this power to prevent other Kindred from taking vitae. This can also be used to solidify water and molten metal. Liquids within living bodies may not be altered, though blood exiting the body may be solidified. Kindred cannot consume solidified blood. Every success, the thaumaturge may transform one blood point (about 2 pints) into solid form for a page. This substance will not change in temperature; solidified molten metal still burns and melts other material. The liquid must be in thaumaturge's sight.
3 • Liquefy the Solid Form
A thaumaturge may "melt" solid objects and leave them in a liquid state. Stakes rot away at a rapid pace, knives corrode into soft, nondescript puddles. Some wily thaumaturges might even transmute bullets before they impact an intended victim. Object must be in thaumaturge's line of sight. When the object reforms from a liquid, it will likely assume a deformed state and be rendered useless. Lasts for one page. Relative size of object is per success: Size of lighter, telephone, computer, automobile, railroad car. This may not be used on living (or unliving) beings.
4 • Gaol
The air is solidified into an opaque, indestructible object. A crude shimmering prism forms around a victim's body, encasing him within unbreakable material. A Warlock may solidify the air within 50 yards of his person. Lasts for one page. Victims trapped within the solid air will be unable to break through (not even with Potence), though mortals will not suffocate. The oxygen within the block is breathable, though liquidlike. These victims will experience an uncomfortable sensation in their lungs. When this power expires, the barrier dissipates. The oxygen within the target's lungs will remain a fluid and must be coughed out. Subjects suffer one level of bashing damage from the exhertion.
5 • Ghost Wall
After mastering this, a thaumaturge will no longer be hindered by such things as walls and rock formations. With but a thought, solid objects shift to a vaporous state and may be traversed with little difficulty. The Warlock passes beyond walls, targets fall through a gaseous floor. Must be within thaumaturges line of sight. This lasts for one page, after which the object reforms as if nothing happened. Should a victim occupy the same place as the object after this power expires, he suffers a number of unsoakable health levels of aggravated damage. A rock reforming might inflict a single level of damage, where a person trapped in a tree should suffer at least five levels of damage. Objects that reform partially within another object will remain that way until physically removed, or invoked to be vaporous again.
1 • Fortify the Solid Form
A magus can increase the strength and integrity of an item. A feather can become a crude blunt object, pencils become makeshift stakes, and a car becomes as tough as a tank. For each success, an object will one health level of damage. Wielding an object as a weapon will inflict one extra damage per two successful attempts. Lasts for one page and must be either offensive or defensive. This power cannot be used to increase the structure of a living creature. But can be used in conjunction with Crystallize the Liquid Form to make a very solid piece of ice, molten metal, etc.
2 • Crystallize the Liquid Form
Tremere designed this power to prevent other Kindred from taking vitae. This can also be used to solidify water and molten metal. Liquids within living bodies may not be altered, though blood exiting the body may be solidified. Kindred cannot consume solidified blood. Every success, the thaumaturge may transform one blood point (about 2 pints) into solid form for a page. This substance will not change in temperature; solidified molten metal still burns and melts other material. The liquid must be in thaumaturge's sight.
3 • Liquefy the Solid Form
A thaumaturge may "melt" solid objects and leave them in a liquid state. Stakes rot away at a rapid pace, knives corrode into soft, nondescript puddles. Some wily thaumaturges might even transmute bullets before they impact an intended victim. Object must be in thaumaturge's line of sight. When the object reforms from a liquid, it will likely assume a deformed state and be rendered useless. Lasts for one page. Relative size of object is per success: Size of lighter, telephone, computer, automobile, railroad car. This may not be used on living (or unliving) beings.
4 • Gaol
The air is solidified into an opaque, indestructible object. A crude shimmering prism forms around a victim's body, encasing him within unbreakable material. A Warlock may solidify the air within 50 yards of his person. Lasts for one page. Victims trapped within the solid air will be unable to break through (not even with Potence), though mortals will not suffocate. The oxygen within the block is breathable, though liquidlike. These victims will experience an uncomfortable sensation in their lungs. When this power expires, the barrier dissipates. The oxygen within the target's lungs will remain a fluid and must be coughed out. Subjects suffer one level of bashing damage from the exhertion.
5 • Ghost Wall
After mastering this, a thaumaturge will no longer be hindered by such things as walls and rock formations. With but a thought, solid objects shift to a vaporous state and may be traversed with little difficulty. The Warlock passes beyond walls, targets fall through a gaseous floor. Must be within thaumaturges line of sight. This lasts for one page, after which the object reforms as if nothing happened. Should a victim occupy the same place as the object after this power expires, he suffers a number of unsoakable health levels of aggravated damage. A rock reforming might inflict a single level of damage, where a person trapped in a tree should suffer at least five levels of damage. Objects that reform partially within another object will remain that way until physically removed, or invoked to be vaporous again.