Post by Andrei on Jun 11, 2007 13:50:30 GMT
Gangrel, Nosferatu, Ravnos, Tzimisce
1 • Feral Whispers(VtM 3rd)
You can talk to the animals...be Dr Doolittle...ask an animal pretty please and it might be nice enough to do something for you...maybe..
2 • The Beckoning(VtM 3rd)
By going oooo..oooo....you can call a bunch of monkeys. Just make a sound and you get a bunch of whatever animals you wanna call. Rowr...rowr..will bring cats. You can't take back the call either.
3 • Quell the Beast (VtM 3rd)
You can steal that mean Beast that lurks in the heart of all men...animals too. Course the poor victim loses whatever spirit they have at least til you return it to em. Tzimisce, apparently not liking the term Quell decided to call this Cowing the Beast. Nos, known for their superb singing ability say its Song of Serenity. The rest of the clans not being that picky say Quell the Beast.
4 • Subsume the Spirits(VtM 3rd)
If you look an animal in the eye, you can possess it. Just remember your body falls down all of a sudden cuz its in torpor when you do this. Luckily you can those good ole mental Discs just incase some kid tries to tie a bunch of cans to your tail if you happen to be a cat.
5 • Drawing out the Beast (Vtm 3rd)
You can make somebody frenzy for ya. Just shove your Beast into em. Course I would suggest you get out of the way fast afterwards. And if you don't get your Beast back you lose spirit and drive til you get it back.
6 • Animal Succulence (GC)
This is one of those special techniques, makes animal blood more nutritious. Gain three blood points for every one you drain from an animal.
6 • Deep Song (Clanbook: Ravnos)
Uh...you can sway passions by singing...what this means, I don't know. Lasts an hour though
6 • Eyes of the Szlachta (Cbk Tzi Rev)
You get to ride your ghoul...if it has eyes. With them Tzimisce, you never know. The target gets possessed by the Tzi, the Tzi's body goes torpor. So you better make sure that body is safe and sound like in a locked vault or somewhere any pissy servants can't get to you. Lasts one night.
6 • Quell the Herd (Cbk Gang Rev)
Like Quell the Beast only with several targets (animal or mortal). You can see or sense things through an animal as long as you can see it. Unfortunately this requires concentration and you ain't gonna be able to do a damn thing about that Tremere sneaking up behind you unless you stop goofing around with that animal.
6 • Shared Soul (VPG)
By touching an animal you can be at one with it...share the cosmos...Answer the question 'Does a hippotamus have a boring life?' by communing with your neighborhood hippo. Really get the info straight from the horse's mouth.
6 • Shepherd’s Innocence (VPG)
Animals will like you very, very much. Do be careful of how much, you know how dogs behave when amorously inclined.
6 • Songs in the Dark (Clanbook:Nosferatu)
The vampire may summon... something. You definitely won't find whatever it is in any book on animal species. By summon, it doesn't mean through portal but the animal/creature will come to you on it's own two legs. Just don't call on an aquatic creature in a desert
6 • Species Speech (GC)
You can use this to talk to those bunch of monkeys you called with The Beckoning.
6 • Tier of Souls (Clanbook: Tzimisce)
Blood has way lots of info in it. With this you can get the lowdown on the dude you're drinking from. If you're really good at it and it's a vamp you're drinking from, you can get some info on whoever was their recent dinner and this goes ad nauseum.
6 • Vrykolas (Libellus Sanguinis 1)
The Tzi drinks the drink all the blood of some mean beast and gets to take on the look of said beast. Works faster than that Vic stuff. Personally I suggest trying cockroach blood, I don't know anybody that doesn't run from one of those. Honestly. Takes 2 blood points and you have to have Vic 3.
7 • Conquer the Beast (VPG)
Frenzy at will. Enough said.
7 • Master’s Voice (VPG)
Gee, you can talk to SEVERAL species instead of just one like in Species Speech. Useful for when that lion sneaks in with the rat pack you're trying to call.
7 • Stampede (Cbk Gang Rev)
You can make a bunch of people, animals scared shitless. And they'll all run. Don't forget you can direct them by force of will to keep them from accidentally stampeding over you. You have to see the crowd of people, animals and waves of terror roll out from you to about 50 yards.
7 • Twist the Feral Will (DAC)
You are so good at this Animalism thing that its super easy for you to possess an animal. You gotta do the eye contact thing. Keep in mind whatever you want it to do, it has to be capable of doing. You can't make a dog climb a tree.
8 • Crimson Fury (Cbk Gang Rev)
Gangrels can make there blood make anybody drinking it frenzy. It makes your pesky little Beast eat them inside out. Lovely little power. A little taste can make the drinker agitated. If the idiot continues to drink, real soon he'll get the idea something weird is here cuz they'll have to keep fighting the urge to frenzy. If the drinker is stupid enough to attempt diablerie and succeeds-once a month the drinker gets to fight against the Beast of the Gangrel she diabed for a year. Once a year after that. If the Beast loses all its Willpower then the diablerist wins. If the diablerist loses all their Willpower, the Beast gets to eat the diablerist's soul and take over the body.
8 • Mass Summons (VPG)
You now get to summon all animals in the area no matter the species.
8 • Taunt the Caged Beast(Guide to Camarilla)
You can touch a target and unleash their beast whenever you want. Again, I advise you to get out of the way afterward.
8 • Twin Spirits (VPG)
You can control an animal like you are inside it AND act in your own body.
9 • Eyes of the Forest (Cbk Gang Rev)
Create those eerie woods and forboding places of legend all for yourself. You meld into the ground and nobody can dig you out. Animal and insects get to be your ears and eyes. 6 blood points and lasts as long as you want. You can use mental Disciplines as long as you don't gotta have eyes. Kinda stands to reason you can't use Celerity or something here. THINK ABOUT IT. It takes something on the scale of strip mining or dynamiteing mountains to hurt the Gangrel.
9 • Flesh Bond(VPG)
You can really go into animal...you just gotta give up about your blood capacity equal to a fifth of the animals. Auspex will still show what you are but everybody else will think you're just an animal. You just can't control the animal.
9 • Unchain the Beast(Guide to Camarilla)
You can make your enemy's Beast tear themselves apart inside out. They get to erupt in a fountain of blood and gooey stuff. Cool special effects for the next Tor party. Eye contact and 3 bloodpoints.
10 • Army of Beasts(VPG)
You can control and hang with all animals up to a mile away.
1 • Feral Whispers(VtM 3rd)
You can talk to the animals...be Dr Doolittle...ask an animal pretty please and it might be nice enough to do something for you...maybe..
2 • The Beckoning(VtM 3rd)
By going oooo..oooo....you can call a bunch of monkeys. Just make a sound and you get a bunch of whatever animals you wanna call. Rowr...rowr..will bring cats. You can't take back the call either.
3 • Quell the Beast (VtM 3rd)
You can steal that mean Beast that lurks in the heart of all men...animals too. Course the poor victim loses whatever spirit they have at least til you return it to em. Tzimisce, apparently not liking the term Quell decided to call this Cowing the Beast. Nos, known for their superb singing ability say its Song of Serenity. The rest of the clans not being that picky say Quell the Beast.
4 • Subsume the Spirits(VtM 3rd)
If you look an animal in the eye, you can possess it. Just remember your body falls down all of a sudden cuz its in torpor when you do this. Luckily you can those good ole mental Discs just incase some kid tries to tie a bunch of cans to your tail if you happen to be a cat.
5 • Drawing out the Beast (Vtm 3rd)
You can make somebody frenzy for ya. Just shove your Beast into em. Course I would suggest you get out of the way fast afterwards. And if you don't get your Beast back you lose spirit and drive til you get it back.
6 • Animal Succulence (GC)
This is one of those special techniques, makes animal blood more nutritious. Gain three blood points for every one you drain from an animal.
6 • Deep Song (Clanbook: Ravnos)
Uh...you can sway passions by singing...what this means, I don't know. Lasts an hour though
6 • Eyes of the Szlachta (Cbk Tzi Rev)
You get to ride your ghoul...if it has eyes. With them Tzimisce, you never know. The target gets possessed by the Tzi, the Tzi's body goes torpor. So you better make sure that body is safe and sound like in a locked vault or somewhere any pissy servants can't get to you. Lasts one night.
6 • Quell the Herd (Cbk Gang Rev)
Like Quell the Beast only with several targets (animal or mortal). You can see or sense things through an animal as long as you can see it. Unfortunately this requires concentration and you ain't gonna be able to do a damn thing about that Tremere sneaking up behind you unless you stop goofing around with that animal.
6 • Shared Soul (VPG)
By touching an animal you can be at one with it...share the cosmos...Answer the question 'Does a hippotamus have a boring life?' by communing with your neighborhood hippo. Really get the info straight from the horse's mouth.
6 • Shepherd’s Innocence (VPG)
Animals will like you very, very much. Do be careful of how much, you know how dogs behave when amorously inclined.
6 • Songs in the Dark (Clanbook:Nosferatu)
The vampire may summon... something. You definitely won't find whatever it is in any book on animal species. By summon, it doesn't mean through portal but the animal/creature will come to you on it's own two legs. Just don't call on an aquatic creature in a desert
6 • Species Speech (GC)
You can use this to talk to those bunch of monkeys you called with The Beckoning.
6 • Tier of Souls (Clanbook: Tzimisce)
Blood has way lots of info in it. With this you can get the lowdown on the dude you're drinking from. If you're really good at it and it's a vamp you're drinking from, you can get some info on whoever was their recent dinner and this goes ad nauseum.
6 • Vrykolas (Libellus Sanguinis 1)
The Tzi drinks the drink all the blood of some mean beast and gets to take on the look of said beast. Works faster than that Vic stuff. Personally I suggest trying cockroach blood, I don't know anybody that doesn't run from one of those. Honestly. Takes 2 blood points and you have to have Vic 3.
7 • Conquer the Beast (VPG)
Frenzy at will. Enough said.
7 • Master’s Voice (VPG)
Gee, you can talk to SEVERAL species instead of just one like in Species Speech. Useful for when that lion sneaks in with the rat pack you're trying to call.
7 • Stampede (Cbk Gang Rev)
You can make a bunch of people, animals scared shitless. And they'll all run. Don't forget you can direct them by force of will to keep them from accidentally stampeding over you. You have to see the crowd of people, animals and waves of terror roll out from you to about 50 yards.
7 • Twist the Feral Will (DAC)
You are so good at this Animalism thing that its super easy for you to possess an animal. You gotta do the eye contact thing. Keep in mind whatever you want it to do, it has to be capable of doing. You can't make a dog climb a tree.
8 • Crimson Fury (Cbk Gang Rev)
Gangrels can make there blood make anybody drinking it frenzy. It makes your pesky little Beast eat them inside out. Lovely little power. A little taste can make the drinker agitated. If the idiot continues to drink, real soon he'll get the idea something weird is here cuz they'll have to keep fighting the urge to frenzy. If the drinker is stupid enough to attempt diablerie and succeeds-once a month the drinker gets to fight against the Beast of the Gangrel she diabed for a year. Once a year after that. If the Beast loses all its Willpower then the diablerist wins. If the diablerist loses all their Willpower, the Beast gets to eat the diablerist's soul and take over the body.
8 • Mass Summons (VPG)
You now get to summon all animals in the area no matter the species.
8 • Taunt the Caged Beast(Guide to Camarilla)
You can touch a target and unleash their beast whenever you want. Again, I advise you to get out of the way afterward.
8 • Twin Spirits (VPG)
You can control an animal like you are inside it AND act in your own body.
9 • Eyes of the Forest (Cbk Gang Rev)
Create those eerie woods and forboding places of legend all for yourself. You meld into the ground and nobody can dig you out. Animal and insects get to be your ears and eyes. 6 blood points and lasts as long as you want. You can use mental Disciplines as long as you don't gotta have eyes. Kinda stands to reason you can't use Celerity or something here. THINK ABOUT IT. It takes something on the scale of strip mining or dynamiteing mountains to hurt the Gangrel.
9 • Flesh Bond(VPG)
You can really go into animal...you just gotta give up about your blood capacity equal to a fifth of the animals. Auspex will still show what you are but everybody else will think you're just an animal. You just can't control the animal.
9 • Unchain the Beast(Guide to Camarilla)
You can make your enemy's Beast tear themselves apart inside out. They get to erupt in a fountain of blood and gooey stuff. Cool special effects for the next Tor party. Eye contact and 3 bloodpoints.
10 • Army of Beasts(VPG)
You can control and hang with all animals up to a mile away.