Post by Andrei on Jun 11, 2007 21:32:42 GMT
Assamite, Nosferatu, Malkavian, Set
Kindred with this power no how to hide among crowds and how to cloud people's mind so the remain unseen. I always let a person with higher Auspex than a person's Obfuscate see through.
1• Cloak of Shadows (VtM 3rd)
Your ability to conceal yourself is not yet fully developed, you you need some sort of cover in order to hide yourself effectively. Once undercover you must remain completely motionless in order to remain obscured. If you move, if a light is turned on which would illuminate you, or if a viewer moves to an angle at which you are directly in his line of sight, the Cloak of shadow falls.
2• Unseen Presence (VtM 3rd)
Your powers of remaining unseen have become so potent that you can effectively cause yourself to disappear indefinitely and remain hidden even if you walk around. You are completely ignored unless someone specifically looks for you. People will move about in ways that cause them to avoid you and will even take actions to remove themselves from your vicinity. Their unconscious minds will do nearly anything to prevent their conscious mind to realize you are there.
3• Mask of the Thousand Faces (VtM 3rd)
This potent ability does not hide you from the gaze of others, but makes you appear as someone else. Your appearance does not actually change-you simply make people think they see someone else.
1st Attempt. People could still pick you out of a police line-up.
2nd Attempt. The character looks somewhat different ; subjects describe him differently.
3rd Attempt. The desired look is successfully broadcast.
4th Attempt. Appearance, movement and actions are completely different.
5th Attempt. The character can even appear as someone of the opposite sex.
4• Vanish from Mind's Eye (VtM 3rd)
Your power has advanced to such a degree that you may actually disappear form plain view. Even if you are standing face to face with a mortal, you may exercise this power and vanish. Those who witness such a disappearing act, especially mortals, are normally stunned with indecision for a post. Mortals with low Willpower may actually forget that they ever saw you.
5• Cloak the Gathering (VtM 3rd)
This incredibly manipulative power allows you to extend any of your Obfuscate powers to those around you. If one character compromises the disguise or invisibility, then only she is no longer under the protection of our powers. However, if you compromise the cloak it goes down for everybody.
6• Cloak (VPG)
This allows a vampire to conceal her aura from anyone using Auspex powers.
6• Confusion of the Eye (Cbk Set Rev)
This power extends the effect of Mask of 1000 Faces to another person in a specialized way. While under the influence, the victim perceives one other person of the vampire's choosing as someone else. For instance, the victim might see and hear the city's Sabbat archbishop as a mortal janitor. The victim hears whatever the ''masked'' person says, but unconsciously explains away any inconsistencies in the person's responses. If the ''masked'' person directly tries to persuade the victim of his true identity, the victim will prove hard to convince and may become angry. Costs one blood point and lasts up to 24 hours.
The vampire can mask an inanimate object up to the size of a house. If the object is hidden so are all its contents. Passerbys will walk around the concealed object as if it were still visible, but refuse to acknowledge that they are making any kind of detour. In order to activate, the vampire must be within 30 feet of object and the item must hold some personal significance.
Can be used on a vehicle. Traffic will flow around the vehicle, and accidents are less likely. A police radar will pick up a speeding car, but the cop will be disinclined to pursue.
6• Mental Maze (Cbk Set Rev)
This power removes a victim's sense of direction. He literally cannot see which way to go, forcing him to move in circles and binding him to an area of the vampire's choosing. The vampire can trap a person in his own home: to the victim's point of view the house folds back on itself, and all the exits lead back inside. The difficulty is increased if the Setite cannot speak to the victim telling them they cannot escape. Each success affects one victim and lasts a full scene.
Normally this power is used in a multi-room structure. If the vampire wants to trap a victim in one room, the character must spend a blood point. A character must also expend a blood point to use this on supernatural victims such as weres, mages, other vampires, or ghouls.
6• Mind Blank (GC)
A vampire with this power is able to shrug off telepathic contact, easily withstanding invasive probes of his mind.
6• Soul Mask (GC)
A vampire with this power can conceal their aura. He may display whatever combination or shades he chooses. Conceals diablerie. Unless otherwise stated this is always in effect.
7• Cache (GC)
Most obfuscate require the vampire to be within a short distance of subjects of concealment. This extends the range considerably. The Vampire must be within normal range to initiate this. The concealment will stay in effect even vampire is several miles away. The enhanced concealment fades at the next sunrise or if the Obfuscated subject reveals himself.
7• Veil Of Blissful Ignorance (GC)
Allows a vampire to obfuscate an unwilling victim, removing him from the notice of others. The victim must be touched by vampire. The victim may not be aware that he is under the effect of this power. He is only aware everyone else around him has begun to ignore him. The victim cannot break this effect. If he attacks someone, the target will ascribe the act to the visible individual nearest him. Will last even if vampire leaves the area. This cannot be used on anyone who is ready and willing to accept its effect.
8• Old Friend (GC)
A vampire can probe the subject's subconscious and take the semblance of someone whom the victim trusts over anyone else. Someone using this power does appear as someone who the victim is frightened of or awed by, but rather someone to whom the victim feels comfortable revealing intimate secrets to. The visage may not necessarily be of someone living, a long dead friend or relative is just as likely to be the assigned visage. In such a case the subject remembers the encounter as a dream or ghostly image.
9• Create Name (VPG)
Not only does the vampire using this power appear to be someone else, but he virtually becomes a new person. Anyone reading her mind will read that of the assumed identity and aura reader will see the false aura.
10• Memory's Fading Glimpse (VPG)
With this power, a vampire can erase all traces of her existence from the annals of time and mind, thus leaving no evidence that she ever existed--simply everyone forgets about her. The effect is automatic and complete, affecting everyone in the world. Though written and videotapes of the vampire do not go blank, all who read the references or see the images will hynotically overlook them
Kindred with this power no how to hide among crowds and how to cloud people's mind so the remain unseen. I always let a person with higher Auspex than a person's Obfuscate see through.
1• Cloak of Shadows (VtM 3rd)
Your ability to conceal yourself is not yet fully developed, you you need some sort of cover in order to hide yourself effectively. Once undercover you must remain completely motionless in order to remain obscured. If you move, if a light is turned on which would illuminate you, or if a viewer moves to an angle at which you are directly in his line of sight, the Cloak of shadow falls.
2• Unseen Presence (VtM 3rd)
Your powers of remaining unseen have become so potent that you can effectively cause yourself to disappear indefinitely and remain hidden even if you walk around. You are completely ignored unless someone specifically looks for you. People will move about in ways that cause them to avoid you and will even take actions to remove themselves from your vicinity. Their unconscious minds will do nearly anything to prevent their conscious mind to realize you are there.
3• Mask of the Thousand Faces (VtM 3rd)
This potent ability does not hide you from the gaze of others, but makes you appear as someone else. Your appearance does not actually change-you simply make people think they see someone else.
1st Attempt. People could still pick you out of a police line-up.
2nd Attempt. The character looks somewhat different ; subjects describe him differently.
3rd Attempt. The desired look is successfully broadcast.
4th Attempt. Appearance, movement and actions are completely different.
5th Attempt. The character can even appear as someone of the opposite sex.
4• Vanish from Mind's Eye (VtM 3rd)
Your power has advanced to such a degree that you may actually disappear form plain view. Even if you are standing face to face with a mortal, you may exercise this power and vanish. Those who witness such a disappearing act, especially mortals, are normally stunned with indecision for a post. Mortals with low Willpower may actually forget that they ever saw you.
5• Cloak the Gathering (VtM 3rd)
This incredibly manipulative power allows you to extend any of your Obfuscate powers to those around you. If one character compromises the disguise or invisibility, then only she is no longer under the protection of our powers. However, if you compromise the cloak it goes down for everybody.
6• Cloak (VPG)
This allows a vampire to conceal her aura from anyone using Auspex powers.
6• Confusion of the Eye (Cbk Set Rev)
This power extends the effect of Mask of 1000 Faces to another person in a specialized way. While under the influence, the victim perceives one other person of the vampire's choosing as someone else. For instance, the victim might see and hear the city's Sabbat archbishop as a mortal janitor. The victim hears whatever the ''masked'' person says, but unconsciously explains away any inconsistencies in the person's responses. If the ''masked'' person directly tries to persuade the victim of his true identity, the victim will prove hard to convince and may become angry. Costs one blood point and lasts up to 24 hours.
The vampire can mask an inanimate object up to the size of a house. If the object is hidden so are all its contents. Passerbys will walk around the concealed object as if it were still visible, but refuse to acknowledge that they are making any kind of detour. In order to activate, the vampire must be within 30 feet of object and the item must hold some personal significance.
Can be used on a vehicle. Traffic will flow around the vehicle, and accidents are less likely. A police radar will pick up a speeding car, but the cop will be disinclined to pursue.
6• Mental Maze (Cbk Set Rev)
This power removes a victim's sense of direction. He literally cannot see which way to go, forcing him to move in circles and binding him to an area of the vampire's choosing. The vampire can trap a person in his own home: to the victim's point of view the house folds back on itself, and all the exits lead back inside. The difficulty is increased if the Setite cannot speak to the victim telling them they cannot escape. Each success affects one victim and lasts a full scene.
Normally this power is used in a multi-room structure. If the vampire wants to trap a victim in one room, the character must spend a blood point. A character must also expend a blood point to use this on supernatural victims such as weres, mages, other vampires, or ghouls.
6• Mind Blank (GC)
A vampire with this power is able to shrug off telepathic contact, easily withstanding invasive probes of his mind.
6• Soul Mask (GC)
A vampire with this power can conceal their aura. He may display whatever combination or shades he chooses. Conceals diablerie. Unless otherwise stated this is always in effect.
7• Cache (GC)
Most obfuscate require the vampire to be within a short distance of subjects of concealment. This extends the range considerably. The Vampire must be within normal range to initiate this. The concealment will stay in effect even vampire is several miles away. The enhanced concealment fades at the next sunrise or if the Obfuscated subject reveals himself.
7• Veil Of Blissful Ignorance (GC)
Allows a vampire to obfuscate an unwilling victim, removing him from the notice of others. The victim must be touched by vampire. The victim may not be aware that he is under the effect of this power. He is only aware everyone else around him has begun to ignore him. The victim cannot break this effect. If he attacks someone, the target will ascribe the act to the visible individual nearest him. Will last even if vampire leaves the area. This cannot be used on anyone who is ready and willing to accept its effect.
8• Old Friend (GC)
A vampire can probe the subject's subconscious and take the semblance of someone whom the victim trusts over anyone else. Someone using this power does appear as someone who the victim is frightened of or awed by, but rather someone to whom the victim feels comfortable revealing intimate secrets to. The visage may not necessarily be of someone living, a long dead friend or relative is just as likely to be the assigned visage. In such a case the subject remembers the encounter as a dream or ghostly image.
9• Create Name (VPG)
Not only does the vampire using this power appear to be someone else, but he virtually becomes a new person. Anyone reading her mind will read that of the assumed identity and aura reader will see the false aura.
10• Memory's Fading Glimpse (VPG)
With this power, a vampire can erase all traces of her existence from the annals of time and mind, thus leaving no evidence that she ever existed--simply everyone forgets about her. The effect is automatic and complete, affecting everyone in the world. Though written and videotapes of the vampire do not go blank, all who read the references or see the images will hynotically overlook them