Post by Andrei on Jun 12, 2007 15:27:40 GMT
Brujah, Giovanni, Lasombra, Nosferatu
This Discipline defines the superior strength that vampires possess. This additional physical might allows great feats to be accomplished, far beyond what a normal mortal would be able to perform. Potence allows vampires to jump and leap greater distances, lift greater weights, and inflict greater harm upon objects and individuals when they are punched or hit.
System: The characters rating in Potence provides her with 150% more strength with each level attained. This means that you can do 1 more health level of damage each turn than normal with each level. So if you have level 1 Potence you can do 2 health levels of damage if you connect the blow.
6 • The Gentle Rebuke (Cbk Brujah Rev)
Facetiously named, this power allows the Kindred to physically knock another character away from herself with the slightest of touches. Although this power does no damage in and of itself, its use is quite humbling, and certainly to be hurled away from an elder in a social setting has its embarassing repercussions. Some Kindred who use this power do so surreptitiously, touching their victims and sending them reeling across the room. Other use this power as a not-so-subtle display of their might, giving their victim a casual slap that has overwhelming results. Costs a blood point and the character must physically touch her target. The character on the receiving end is immediately thrown a number of yards equal to the invoking character's Potence rating.
6 • Relentless Pursuit (Cbk Brujah Rev)
With this power, the Kindred becomes capable of truly impressive physical displays. He may leap from rooftop to rooftop over entire streets, jump to a fire escape a dozen feet over his head and other feats of athleticism. This is useful both for pursuit and evasion, but is quite a breach of the Masquerade, should anyone see this power in use.
The character can jump four feet vertically or six feet horizontally per dot of Potence he possesses.
This Discipline defines the superior strength that vampires possess. This additional physical might allows great feats to be accomplished, far beyond what a normal mortal would be able to perform. Potence allows vampires to jump and leap greater distances, lift greater weights, and inflict greater harm upon objects and individuals when they are punched or hit.
System: The characters rating in Potence provides her with 150% more strength with each level attained. This means that you can do 1 more health level of damage each turn than normal with each level. So if you have level 1 Potence you can do 2 health levels of damage if you connect the blow.
6 • The Gentle Rebuke (Cbk Brujah Rev)
Facetiously named, this power allows the Kindred to physically knock another character away from herself with the slightest of touches. Although this power does no damage in and of itself, its use is quite humbling, and certainly to be hurled away from an elder in a social setting has its embarassing repercussions. Some Kindred who use this power do so surreptitiously, touching their victims and sending them reeling across the room. Other use this power as a not-so-subtle display of their might, giving their victim a casual slap that has overwhelming results. Costs a blood point and the character must physically touch her target. The character on the receiving end is immediately thrown a number of yards equal to the invoking character's Potence rating.
6 • Relentless Pursuit (Cbk Brujah Rev)
With this power, the Kindred becomes capable of truly impressive physical displays. He may leap from rooftop to rooftop over entire streets, jump to a fire escape a dozen feet over his head and other feats of athleticism. This is useful both for pursuit and evasion, but is quite a breach of the Masquerade, should anyone see this power in use.
The character can jump four feet vertically or six feet horizontally per dot of Potence he possesses.