Post by Andrei on Jun 12, 2007 22:15:00 GMT
1 • Malleable Visage(VtM 3rd)(also Changeling in PGS)
By spending a blood point, the vampire may change one of her physical features -- anything from the size of her nose, to an animal feature, to her eye color.
2 • Fleshcraft(VtM 3rd)
By spending a blood point, the vampire may make more drastic changes in her own flesh, or that of another. (An unwilling victim must first be subdued. Changes made by Fleshcraft may be reversed by spending a blood point per changed bodypart.)
3 • Bonecraft(VtM 3rd)
By spending a blood point, the vampire may make very drastic changes in her own bone structure, or that of another. An unwilling victim must first be subdued. Unless this is used with fleshcraft the victim will suffer lethal damage.
4 • Horrid Form(VtM 3rd)
By spending two blood points, the vampire may transform into a horrible monster. This form is about eight feet tall and muscular, with six to eight fingers on each hand, and has black pus in place of skin
5 • Blood Form(VtM 3rd) (also Inner Essence in PGS)
The vampire may convert her body parts to blood, which may later be used to reform the body part in question; other than the head, the body part may also be regenerated. The upper torso and legs are each worth two blood points; the arms, lower torso, and head are each worth one blood point.
6 • Ecstatic Agony (Cbk Tzi Rev)
If you got this, then when somebody hurts you it feels good. Course the damage is still there but damn it feels good. 2 blood points.
6 • Blood of Acid (GS)
The vampire’s blood becomes highly caustic, doing 3 points of damage per blood point, and being able to eat through wood. This is considered a permanent change. The vampire cannot be diablerised or embrace a mortal ever again. If they are struck the blood that flicks from their wounds will corrode almost anything it touches from swords to claws.
6 • Body Arsenal(PGS)
The vampire may create non-projectile melee weapons from her flesh -- all of which do aggravated damage.
6 • Plasmic Form(PGS)
The vampire may transform herself into a sentient fluid, capable of movement, and holding any shape. This grants immunity to physical attack, but makes actions requiring eye contact or a physical body impossible.
6 • Chiroteran Marauder (GS)
Giant bat with 2 legs, leathery wings and snout that has wicked fangs. You can add bony claws to the ends of the wings where your hands would be for great special effects. Takes 3 blood points
6 • Skin Trap(ClB:Tzimise)
You can take a layer of skin and make a trap and envelop that SOB who's in your face. Let em suffocate, I say. Uhhh..don't do this any more than 3 times without spending some blood, baby. Your skin'll get paper thin and crack when you have to move real quick.
6 • Entrail Saraband (Libellus Sanguinis 1)
Ok, this one just brings the loveliest images to mind. Animate your bowels and lasso that puppy. That's about what it does. Well, you can use your guts for a whip, extra limbs, and like that. Make your guts fight for you, about time they do something constructive. Oh yeah, and you do suffer some damage when your guts burst out of your stomach. One blood point.
6 • Living Testudo (Libellus Sanguinis 1)
You grab somebody, lay open their back, you grab the spinal cord and use your victim as a shield. Now this'll make those mortal enemies run in fright....sheesh. You can make weapons out of your new shield's body too. Make spikes from their rib cage, use your imagination here.
7 • Impaler's Fence (Libellus Sanguinis 1)
You grab a victim and hold em for a full turn. Their spinal cord shoots out the top of their head and out their ass. Makes a nice post about 10 feet high and the earth, dirt holds the post to the ground. Give new meaning to Hang in there, kitty. Oh, by the way, this does kill mortals if you didn't already realize that.
7 • Cocoon (GS)
The vampire may make a cocoon with double her own soak value, over a period of ten minutes. The vampire is safe from sunlight within, and can hear and use mental disciplines, but can not see. She may dissolve the cocoon at will.
7 • Flesh Rot(PGS)
You can touch somebody and give em a disease that looks like leprosy in Kine or Kindred. All changes made by the disease are permanent. Takes one day for the disease to progress through each level of successful attempt.
7 •Kraken's Kiss(ClB Tzimisce)
You can warp your face into a 10 foot tentacle. Grab your enemy, strangle em, scare the hell out of him just by seeing this, or suck em dry with those rows of fanged, drooling mouths on your tentacle. If somebody cuts off that tentacle, you lose all your senses til you can grow/Vic your face back.
8 • Bauble(PGS)
The vampire may turn into any inanimate object, her own size or smaller. This object still has her aura, may still use mental disciplines, and may still be destroyed by sunlight.
8 • Breath of the Dragon(GS)
The vampire may exhale flames. Aggravated damage over an area of 5 yard radius max.
9 • Doppelganger (PGS)
The vampire may assume any shape, from half her mass to double her mass, by spending one blood point. She retains her weaknesses (such as vulnerability to sunlight) in this form.
9 • Earth's Vast Haven (GS)
The vampire may enter the earth, becoming invulnerable to any force that doesn’t destroy her section of earth. The subject is aware of all that occurs above her, but can not see or hear. This power may even be used in torpor
10 • Reform Body(VPG)
The vampire’s body reforms, even after she is destroyed. Yes, you read that right. She will live forever... like it or not.
Note: Those who develop Vicissitude too fast find their minds reflect their warped bodies. If you level up Vicissitude three levels or more in a row you gain a derangement. This doesn't stack so if you level it up three levels rather than leveling something else up too you'll get a derangement and if you repeat this you'll get a second derangement.
By spending a blood point, the vampire may change one of her physical features -- anything from the size of her nose, to an animal feature, to her eye color.
2 • Fleshcraft(VtM 3rd)
By spending a blood point, the vampire may make more drastic changes in her own flesh, or that of another. (An unwilling victim must first be subdued. Changes made by Fleshcraft may be reversed by spending a blood point per changed bodypart.)
3 • Bonecraft(VtM 3rd)
By spending a blood point, the vampire may make very drastic changes in her own bone structure, or that of another. An unwilling victim must first be subdued. Unless this is used with fleshcraft the victim will suffer lethal damage.
4 • Horrid Form(VtM 3rd)
By spending two blood points, the vampire may transform into a horrible monster. This form is about eight feet tall and muscular, with six to eight fingers on each hand, and has black pus in place of skin
5 • Blood Form(VtM 3rd) (also Inner Essence in PGS)
The vampire may convert her body parts to blood, which may later be used to reform the body part in question; other than the head, the body part may also be regenerated. The upper torso and legs are each worth two blood points; the arms, lower torso, and head are each worth one blood point.
6 • Ecstatic Agony (Cbk Tzi Rev)
If you got this, then when somebody hurts you it feels good. Course the damage is still there but damn it feels good. 2 blood points.
6 • Blood of Acid (GS)
The vampire’s blood becomes highly caustic, doing 3 points of damage per blood point, and being able to eat through wood. This is considered a permanent change. The vampire cannot be diablerised or embrace a mortal ever again. If they are struck the blood that flicks from their wounds will corrode almost anything it touches from swords to claws.
6 • Body Arsenal(PGS)
The vampire may create non-projectile melee weapons from her flesh -- all of which do aggravated damage.
6 • Plasmic Form(PGS)
The vampire may transform herself into a sentient fluid, capable of movement, and holding any shape. This grants immunity to physical attack, but makes actions requiring eye contact or a physical body impossible.
6 • Chiroteran Marauder (GS)
Giant bat with 2 legs, leathery wings and snout that has wicked fangs. You can add bony claws to the ends of the wings where your hands would be for great special effects. Takes 3 blood points
6 • Skin Trap(ClB:Tzimise)
You can take a layer of skin and make a trap and envelop that SOB who's in your face. Let em suffocate, I say. Uhhh..don't do this any more than 3 times without spending some blood, baby. Your skin'll get paper thin and crack when you have to move real quick.
6 • Entrail Saraband (Libellus Sanguinis 1)
Ok, this one just brings the loveliest images to mind. Animate your bowels and lasso that puppy. That's about what it does. Well, you can use your guts for a whip, extra limbs, and like that. Make your guts fight for you, about time they do something constructive. Oh yeah, and you do suffer some damage when your guts burst out of your stomach. One blood point.
6 • Living Testudo (Libellus Sanguinis 1)
You grab somebody, lay open their back, you grab the spinal cord and use your victim as a shield. Now this'll make those mortal enemies run in fright....sheesh. You can make weapons out of your new shield's body too. Make spikes from their rib cage, use your imagination here.
7 • Impaler's Fence (Libellus Sanguinis 1)
You grab a victim and hold em for a full turn. Their spinal cord shoots out the top of their head and out their ass. Makes a nice post about 10 feet high and the earth, dirt holds the post to the ground. Give new meaning to Hang in there, kitty. Oh, by the way, this does kill mortals if you didn't already realize that.
7 • Cocoon (GS)
The vampire may make a cocoon with double her own soak value, over a period of ten minutes. The vampire is safe from sunlight within, and can hear and use mental disciplines, but can not see. She may dissolve the cocoon at will.
7 • Flesh Rot(PGS)
You can touch somebody and give em a disease that looks like leprosy in Kine or Kindred. All changes made by the disease are permanent. Takes one day for the disease to progress through each level of successful attempt.
7 •Kraken's Kiss(ClB Tzimisce)
You can warp your face into a 10 foot tentacle. Grab your enemy, strangle em, scare the hell out of him just by seeing this, or suck em dry with those rows of fanged, drooling mouths on your tentacle. If somebody cuts off that tentacle, you lose all your senses til you can grow/Vic your face back.
8 • Bauble(PGS)
The vampire may turn into any inanimate object, her own size or smaller. This object still has her aura, may still use mental disciplines, and may still be destroyed by sunlight.
8 • Breath of the Dragon(GS)
The vampire may exhale flames. Aggravated damage over an area of 5 yard radius max.
9 • Doppelganger (PGS)
The vampire may assume any shape, from half her mass to double her mass, by spending one blood point. She retains her weaknesses (such as vulnerability to sunlight) in this form.
9 • Earth's Vast Haven (GS)
The vampire may enter the earth, becoming invulnerable to any force that doesn’t destroy her section of earth. The subject is aware of all that occurs above her, but can not see or hear. This power may even be used in torpor
10 • Reform Body(VPG)
The vampire’s body reforms, even after she is destroyed. Yes, you read that right. She will live forever... like it or not.
Note: Those who develop Vicissitude too fast find their minds reflect their warped bodies. If you level up Vicissitude three levels or more in a row you gain a derangement. This doesn't stack so if you level it up three levels rather than leveling something else up too you'll get a derangement and if you repeat this you'll get a second derangement.