Post by Andrei on Jun 17, 2007 14:01:49 GMT
Pulse of Undead (Cbk Brujah Rev)
Required: Auspex 1, Potence 3
By focusing her heightened awareness and physical prowess, a Kindred can ''feel'' for which of the physical gifts of Caine another Kindred may have learned. Potence manifests as a vibration of muscles, Fortitude generates a cold rigidity in the body and Celerity causes a brief feeling of vertigo. This includes level of the Discipline. In some cases, particularly if the subject has a higher rating in a given Discipline than the character using the power, the results may be imprecise. A character may feel the telltale dizziness that indicates Celerity, but might well be unsure of the subject's potential with it.
See the Reflected Form (Cbk Gang Rev)
Required: Auspex 4, Protean 4
Those Gangrel who are both incredibly perceptive and have mastered the most basic full-body changes become sensitive to the potentiality of shape in others. Using this power, the Gangrel may pull detailed information from his subject's aura. He may see the beast forms of Gangrels or other vampires using Protean; the progression of forms of the Lupines and other shapechanging beasts; the half-real dream forms of faeries; and the forms that vampires using Discs such as Obtenebration, Serpentis and Vicissitude. Skilled practitioners may be able to spot such subtle items as which form the subject is most comfortable in, or which is her native form. A few Gangrel have claimed to see the forms a Gangrel childe will assume upon learning Shape of the Beast, or even totemic animals in the auras of normal humans. This ability does not work with Mask of a Thousand Faces.
Shadowed Eyes (LS1)
Required: Obtenebration 3, Auspex 3
The wielder summons forth small patches of darkness which cover the eyes of the target, rendering him effectively blind and giving him a demonic appearance. Those thus afflicted may find themselves in more than a little trouble with their neighbors who have little tolerance for the blind, and less for those appear unnatural.
This power affects all of the eyes of the victim, whether he be a one-eyed beggar, a "normal vampire", a Salubri, or the mythical Argus. The enveloping shadow cannot be removed by anything short of plucking the eye thus covered. Certain Lasombra have been able to create a variation covering their own eyes while still maintaining sight. Works for one page per level of Obtenebration (level 10 Obtenebration=ten pages of blindness)
Shroud of Absence (Las Cbk Rev)
Required: Dominate 3, Obtenebration 3
Shroud of Absence creates a region into which nobody looks. Bystanders don't think to linger in the area. Anyone scanning the scene just keeps looking, her eyes not resting on the shrouded zone. It is a darkness as much of the mind as of the world. Requires one blood point. This is a blind spot about 10 feet across, located anywhere within the line of sight of its creator and capable of moving at up to the vampire's walking speed.
Smothering Darkness (LS1)
Required: Obtenebration 2, Obfuscate 1
Summons fluttering shadows that immediately flock to light sources and douses them. By using this power a Lasombra can plunge an entire are into darkness almost immediately. These shadows can cause no damage but may well collide with other characters in their flight, producing confusion and fear. The shadows can smother any fire up to the size of a torch; anything larger requires multiple shadows. If there are more shadows than fires to extinguish, the excess number will flap around in the dark, likely causing more confusion, before finally vanishing into whatever dark place they originated.
Soul Decoration (Cbk Tzi Rev)
Required:Auspex 2, Obfuscate 2, Vicissitude 3
The aura is a byproduct of the body. Change the body, change the soul. The body's experiences can be summed in the aura, but this phenomenon is the product of physical forces. By fleshcrafting certain locations on the body -- chakras, joints, erogenous zones -- a Tzimisce with this power can ''paint'' whatever aura he chooses. Auras reveal mood, the stain of diablerie and the Curse of Caine. Costs 3 Blood points, number of successes are indicated below. Lasts one per success. During this time, the aura dosen't change to reflect new conditions in its owner.
1 Can alter shades (pale or bright)
2 Can alter the main color
3 Can alter psychological state (frenzied, psychotic, etc.)
4 Can conceal or falsify diablerie and magic use
5 Can conceal or falsify natural condition (vampire, shapeshifter, ghost, etc.)
Soul Painting (Cbk Tor Rev)
Required: Auspex 4, Presence 2
The Toreador art of ''painting souls'' flourished briefly in the early 1300's, but with the loss of Katherine of Montpellier, the technique was thought to be gone forever. In recent nights, Katherine has returned. Roused from an ages-long torpor, she has agreed to teach a few worthy students the knack of painting a portrait of a being's inner nature. (Convincing Katherine to take on a new student is no simple task. A prospective student must impress the teacher with a work of his own. Futhermore, the student must agree to obey Katerine in every particular--sometimes to the extent of taking two drinks toward a blood bond. Katherine has found few who are willing to even apply under those terms.)
To create this type of painting, the artist needs to study the subject for a full, uninterrupted hour. Looking not only at the minute details of appearance and carriage, but also at the subject's aura. The painter must give himself over to an enthralled creative tempest, setting aside his preconceptions completely, in order to make a soul painting. The portrait must be painted in a single setting and interrupting a soul painter while she words is as difficult as rousing a Toreador from a more mundane fit of artistic absorption. It generally takes 10-12 hours to create a picture, though more complex efforts may take longer--Katherine's portrait of the late Archbishop Moncada reputedly took over one thousand hours--but if successfully completed, it reveals a great deal indeed.
Sympathetic Agony (Cbk Rav Rev)
Required: Chimerstry 2, Fortitude 4
Whenever the target strikes a Ravnos using this power, the target feels the pain instead. Costs one blood point. The Ravnos still suffers from the wounds, she simply doesn't feel it for a brief period. Last for duration of a scene.
True Love's Face (Cbk Set Rev)
Required: Obfuscate 3, Presence 3
Through perfect combination of Mask of 1000 Faces and Entrancement, the Setite can appear to another person as someone he already loves. If the victim does not konw such a person, the vampire can let the victim define his own ''true love'' and let the power do the rest. In that case, however, the Setite may have to use all her wits to discover who the victim thinks she is. Successes mean the chosen victim sees the vampire as a loved one for as long as the vampire remains in her presence.
Thaumaturgical Sight (Cbk Trem Rev)
Required: Auspex 2, Thaumaturgy 1
Just as some Kindred can sense the auras that surround living or undead beings, some acutely sensitive Tremere develop the talent to recognize thaumaturgical patterns. Magical energies cast by others are visible with Aura Perception, but with Thaumaturgical Sight, a Tremere can see the unholy vigor of blood magic. With enough occult knowledge, the Tremere may be able to decipher the lines of power to figure out exactly what sort of magic she faces.
A Tremere using Thaumaturgical Sight sees blood magic's power as pulsing, vicous curves of liquid scarlet, which differ from the sparkles that punctuate the aura of a person using a living, dynamic magic. As the magic turns vitae into a fuel for a twisted manifestation of undeath's curse, the viewer sees connections between thaumaturgical components and the resulting enchantment. A thaumaturge who uses the Lure of Flames, might appear to have crimson traceries weaving in his hands and coalescing until they burst into flames, while an enchanted knife might seem to have an unwholesome, sanguine glisten to it. Like similiar Auspex Disciplines, this isn't a power that's used constantly or casually. Some magical wards--especially koldunic ones--can threaten a Tremere's sanity when they're viewed with this sight. Certain places in Eastern Europe, it's said, roil with diseased power that burns out all vision from a Tremere who would look upon the naked state.
The level of auspex determine the gist of the character's understanding. She might puzzle out the general idea of an effect, like whether it's geared to combat or divination; with three or more, she can probably figure out exactly what it's suppose to do. If it's an effect with which the character is familiar with--such as someone invoking Theft of Vitae, if the character knows that power--then one success is sufficient to recognize the power.
This power does notice the patterns of powr inherent to enchanted artifacts or wards, so long as they're products of blood magic. A Tremere can therefore spot a ward and determine who it's designed to deter, or notice that an object has some sort of blood magic upon it, such as Engaging the Vessel of Transference. Rituals show up to this sight, both during casting and while their effects remain, so a Tremere can tell if someone has invoked a ritual like Deflection of Wooden Doom or Steps of the Terrified.
Most importantly, Thaumaturgical Sight allows the user to spot all forms of vampiric blood magic; Thaumaturgy, Setite or Assamite magic and koldunic sorcery are all equally visible. It does not recognize ''normal'' magical effects, like the enchantments that mortal wizards us.
The Illness Unveiled (Cbk Cappadocian)
Required: Auspex 2, Fort 7
This grim diagnostic power is based on Soulsight, except it reveals a different aspect of the subject's condition. By looking at her subject, the Cappadocian may discern exactly what physical disease, if any, ails the individual, and may cure it by lending the subject a bit of her own Fortitude. The victim, while she does not instantly become vibrantly healthy, takes a definite turn for the better, and will fully recover in due time.
Typhonic Beast (Cbk Set Rev)
Required: Potence 3, Serpentis 4
Warrior Setites are most likely to learn this combination power. (The Setites also have a level 6 Serpentis version of this power.) The vampire takes the form of the mysterious Typhonic animal. Costs 3 blood points and the transformation takes 3 turns. The transformed vampire gains extra Strength, Dexterity and Stamina as well as the benefits of Potence. Gains the soak benefits of Skin of the Adder and can soak aggravated damage from claws and fangs but not fire, sunlight or magic. The Setite also gains the venomous bite of Form of the Cobra, doubles her running speed and increases smelling and hearing abilities. The vampire remains in bestial form until the next sunrise or until she voluntarily changes back. Clothing and other small personal items transform along with the vampire.
Unassailable Parry (GC)
Required: Auspex 3, Celerity 7
This power allows a vampire to deflect or catch arrows, bullets, or any thrown weapon.
Weigh the Heart (Cbk Set Rev)
Required: Auspex 3, Serpentis 5
A Setite who has Heart of Darkness can not only remove a vampire's heart to keep it safe, he gains a potential insight into the consciences of others. A vampire with this power can ''weigh'' another person's heart to read his character and sins. Such knowledge of another person's character makes tempting, corrupting, or teaching him much easier. Each success reveals one truth about the target's character, with particular emphasis on the person's weaknesses, passions and guilts. The first truth is always the target's Nature. Subsequent truths might include any Derangements or mental flaws, strong passions, or deep-laid fears and guilts (although never specific details about specific crimes).
Required: Auspex 1, Potence 3
By focusing her heightened awareness and physical prowess, a Kindred can ''feel'' for which of the physical gifts of Caine another Kindred may have learned. Potence manifests as a vibration of muscles, Fortitude generates a cold rigidity in the body and Celerity causes a brief feeling of vertigo. This includes level of the Discipline. In some cases, particularly if the subject has a higher rating in a given Discipline than the character using the power, the results may be imprecise. A character may feel the telltale dizziness that indicates Celerity, but might well be unsure of the subject's potential with it.
See the Reflected Form (Cbk Gang Rev)
Required: Auspex 4, Protean 4
Those Gangrel who are both incredibly perceptive and have mastered the most basic full-body changes become sensitive to the potentiality of shape in others. Using this power, the Gangrel may pull detailed information from his subject's aura. He may see the beast forms of Gangrels or other vampires using Protean; the progression of forms of the Lupines and other shapechanging beasts; the half-real dream forms of faeries; and the forms that vampires using Discs such as Obtenebration, Serpentis and Vicissitude. Skilled practitioners may be able to spot such subtle items as which form the subject is most comfortable in, or which is her native form. A few Gangrel have claimed to see the forms a Gangrel childe will assume upon learning Shape of the Beast, or even totemic animals in the auras of normal humans. This ability does not work with Mask of a Thousand Faces.
Shadowed Eyes (LS1)
Required: Obtenebration 3, Auspex 3
The wielder summons forth small patches of darkness which cover the eyes of the target, rendering him effectively blind and giving him a demonic appearance. Those thus afflicted may find themselves in more than a little trouble with their neighbors who have little tolerance for the blind, and less for those appear unnatural.
This power affects all of the eyes of the victim, whether he be a one-eyed beggar, a "normal vampire", a Salubri, or the mythical Argus. The enveloping shadow cannot be removed by anything short of plucking the eye thus covered. Certain Lasombra have been able to create a variation covering their own eyes while still maintaining sight. Works for one page per level of Obtenebration (level 10 Obtenebration=ten pages of blindness)
Shroud of Absence (Las Cbk Rev)
Required: Dominate 3, Obtenebration 3
Shroud of Absence creates a region into which nobody looks. Bystanders don't think to linger in the area. Anyone scanning the scene just keeps looking, her eyes not resting on the shrouded zone. It is a darkness as much of the mind as of the world. Requires one blood point. This is a blind spot about 10 feet across, located anywhere within the line of sight of its creator and capable of moving at up to the vampire's walking speed.
Smothering Darkness (LS1)
Required: Obtenebration 2, Obfuscate 1
Summons fluttering shadows that immediately flock to light sources and douses them. By using this power a Lasombra can plunge an entire are into darkness almost immediately. These shadows can cause no damage but may well collide with other characters in their flight, producing confusion and fear. The shadows can smother any fire up to the size of a torch; anything larger requires multiple shadows. If there are more shadows than fires to extinguish, the excess number will flap around in the dark, likely causing more confusion, before finally vanishing into whatever dark place they originated.
Soul Decoration (Cbk Tzi Rev)
Required:Auspex 2, Obfuscate 2, Vicissitude 3
The aura is a byproduct of the body. Change the body, change the soul. The body's experiences can be summed in the aura, but this phenomenon is the product of physical forces. By fleshcrafting certain locations on the body -- chakras, joints, erogenous zones -- a Tzimisce with this power can ''paint'' whatever aura he chooses. Auras reveal mood, the stain of diablerie and the Curse of Caine. Costs 3 Blood points, number of successes are indicated below. Lasts one per success. During this time, the aura dosen't change to reflect new conditions in its owner.
1 Can alter shades (pale or bright)
2 Can alter the main color
3 Can alter psychological state (frenzied, psychotic, etc.)
4 Can conceal or falsify diablerie and magic use
5 Can conceal or falsify natural condition (vampire, shapeshifter, ghost, etc.)
Soul Painting (Cbk Tor Rev)
Required: Auspex 4, Presence 2
The Toreador art of ''painting souls'' flourished briefly in the early 1300's, but with the loss of Katherine of Montpellier, the technique was thought to be gone forever. In recent nights, Katherine has returned. Roused from an ages-long torpor, she has agreed to teach a few worthy students the knack of painting a portrait of a being's inner nature. (Convincing Katherine to take on a new student is no simple task. A prospective student must impress the teacher with a work of his own. Futhermore, the student must agree to obey Katerine in every particular--sometimes to the extent of taking two drinks toward a blood bond. Katherine has found few who are willing to even apply under those terms.)
To create this type of painting, the artist needs to study the subject for a full, uninterrupted hour. Looking not only at the minute details of appearance and carriage, but also at the subject's aura. The painter must give himself over to an enthralled creative tempest, setting aside his preconceptions completely, in order to make a soul painting. The portrait must be painted in a single setting and interrupting a soul painter while she words is as difficult as rousing a Toreador from a more mundane fit of artistic absorption. It generally takes 10-12 hours to create a picture, though more complex efforts may take longer--Katherine's portrait of the late Archbishop Moncada reputedly took over one thousand hours--but if successfully completed, it reveals a great deal indeed.
Sympathetic Agony (Cbk Rav Rev)
Required: Chimerstry 2, Fortitude 4
Whenever the target strikes a Ravnos using this power, the target feels the pain instead. Costs one blood point. The Ravnos still suffers from the wounds, she simply doesn't feel it for a brief period. Last for duration of a scene.
True Love's Face (Cbk Set Rev)
Required: Obfuscate 3, Presence 3
Through perfect combination of Mask of 1000 Faces and Entrancement, the Setite can appear to another person as someone he already loves. If the victim does not konw such a person, the vampire can let the victim define his own ''true love'' and let the power do the rest. In that case, however, the Setite may have to use all her wits to discover who the victim thinks she is. Successes mean the chosen victim sees the vampire as a loved one for as long as the vampire remains in her presence.
Thaumaturgical Sight (Cbk Trem Rev)
Required: Auspex 2, Thaumaturgy 1
Just as some Kindred can sense the auras that surround living or undead beings, some acutely sensitive Tremere develop the talent to recognize thaumaturgical patterns. Magical energies cast by others are visible with Aura Perception, but with Thaumaturgical Sight, a Tremere can see the unholy vigor of blood magic. With enough occult knowledge, the Tremere may be able to decipher the lines of power to figure out exactly what sort of magic she faces.
A Tremere using Thaumaturgical Sight sees blood magic's power as pulsing, vicous curves of liquid scarlet, which differ from the sparkles that punctuate the aura of a person using a living, dynamic magic. As the magic turns vitae into a fuel for a twisted manifestation of undeath's curse, the viewer sees connections between thaumaturgical components and the resulting enchantment. A thaumaturge who uses the Lure of Flames, might appear to have crimson traceries weaving in his hands and coalescing until they burst into flames, while an enchanted knife might seem to have an unwholesome, sanguine glisten to it. Like similiar Auspex Disciplines, this isn't a power that's used constantly or casually. Some magical wards--especially koldunic ones--can threaten a Tremere's sanity when they're viewed with this sight. Certain places in Eastern Europe, it's said, roil with diseased power that burns out all vision from a Tremere who would look upon the naked state.
The level of auspex determine the gist of the character's understanding. She might puzzle out the general idea of an effect, like whether it's geared to combat or divination; with three or more, she can probably figure out exactly what it's suppose to do. If it's an effect with which the character is familiar with--such as someone invoking Theft of Vitae, if the character knows that power--then one success is sufficient to recognize the power.
This power does notice the patterns of powr inherent to enchanted artifacts or wards, so long as they're products of blood magic. A Tremere can therefore spot a ward and determine who it's designed to deter, or notice that an object has some sort of blood magic upon it, such as Engaging the Vessel of Transference. Rituals show up to this sight, both during casting and while their effects remain, so a Tremere can tell if someone has invoked a ritual like Deflection of Wooden Doom or Steps of the Terrified.
Most importantly, Thaumaturgical Sight allows the user to spot all forms of vampiric blood magic; Thaumaturgy, Setite or Assamite magic and koldunic sorcery are all equally visible. It does not recognize ''normal'' magical effects, like the enchantments that mortal wizards us.
The Illness Unveiled (Cbk Cappadocian)
Required: Auspex 2, Fort 7
This grim diagnostic power is based on Soulsight, except it reveals a different aspect of the subject's condition. By looking at her subject, the Cappadocian may discern exactly what physical disease, if any, ails the individual, and may cure it by lending the subject a bit of her own Fortitude. The victim, while she does not instantly become vibrantly healthy, takes a definite turn for the better, and will fully recover in due time.
Typhonic Beast (Cbk Set Rev)
Required: Potence 3, Serpentis 4
Warrior Setites are most likely to learn this combination power. (The Setites also have a level 6 Serpentis version of this power.) The vampire takes the form of the mysterious Typhonic animal. Costs 3 blood points and the transformation takes 3 turns. The transformed vampire gains extra Strength, Dexterity and Stamina as well as the benefits of Potence. Gains the soak benefits of Skin of the Adder and can soak aggravated damage from claws and fangs but not fire, sunlight or magic. The Setite also gains the venomous bite of Form of the Cobra, doubles her running speed and increases smelling and hearing abilities. The vampire remains in bestial form until the next sunrise or until she voluntarily changes back. Clothing and other small personal items transform along with the vampire.
Unassailable Parry (GC)
Required: Auspex 3, Celerity 7
This power allows a vampire to deflect or catch arrows, bullets, or any thrown weapon.
Weigh the Heart (Cbk Set Rev)
Required: Auspex 3, Serpentis 5
A Setite who has Heart of Darkness can not only remove a vampire's heart to keep it safe, he gains a potential insight into the consciences of others. A vampire with this power can ''weigh'' another person's heart to read his character and sins. Such knowledge of another person's character makes tempting, corrupting, or teaching him much easier. Each success reveals one truth about the target's character, with particular emphasis on the person's weaknesses, passions and guilts. The first truth is always the target's Nature. Subsequent truths might include any Derangements or mental flaws, strong passions, or deep-laid fears and guilts (although never specific details about specific crimes).