Post by Andrei on Jun 12, 2007 16:35:09 GMT
1 • Hand of Ptah
At first, the magician can affect only small objects with the Divine Hand--200 lbs at most. The magician can inflict (or repair) damage on an object: wooden support beam, item of furniture, small motorcycle. The lector-priest identifies himself with the artisan-God Ptah.
2 • Hand of Khnum
At this level of mastery, a magician gains the power to affect mortal beings--humans and animals--with the Divine Hand. The magician takes on the power of Khnum, divine shaper of life. To cast this, the magician inscribes the person's name in the doll--a snippet of hair, say, or fingernail clippings. A supernatural "True Name" removes the need for body relics, but most modern people do not have a True Name, or at least they do not know it. This will cause one health level of lethal damage upon a mortal.
The magician can also affect more massive items, up to 1,000 lbs.
3 • Hand of Anubis
At this level, the magician gains the power to influence supernatural entities: vampires, werewolves, changelings, etc. Does not affect wraiths or other sorts of spirits. The character calls on Anubis, the mediator between worlds. The magician needs the victim's True Name or a sample of her body and her mundane name. Causes one health level of lethal damage and the Magician can also now affect objects weighing up to 5,000 lbs. 4 blood points.
4 • Hand of Thoth
The magician can employ Divine Hand against all sorts of spirits, including wraiths. The magician needs the spirit's True Name or (in the case of wraiths) a relic of that deceased's khat or some object (called a Fetter) that was supremely important to the person in life. The lector-priest can also affect a spirit that she sees directly, or at least in the spirit world very close to Earth. The Hand of Thoth cannot reach spirits in their own realms. Causes one health level of lethal damage. Can be used on objects weighing up to 20,000. 4 blood points
5 • Hand of Heka
A master of Divine Hand can transmit magical powers to affect a target anywhere in the world by calling upon Heka, personified magic itself. The transmitted magic can be a Discipline effect or another path or ritual power. For instance, a lector-priest could make a person fall in love with her by loving a love potion over a consecrated doll, or by using the Presence power Entrancement upon the doll. The Hand of Heka cannot transmit purely physical effects such as a Feral Claws or Quietus attack.
To influence mortal or corporeal targets, the magician needs the victim's True Name or something from the victim's body. Affecting spirits requires possession of the spirit's True Name, a body relic or Fetter, or line of sight. Objects up to 100,000 can be affected. 4 blood points.
At first, the magician can affect only small objects with the Divine Hand--200 lbs at most. The magician can inflict (or repair) damage on an object: wooden support beam, item of furniture, small motorcycle. The lector-priest identifies himself with the artisan-God Ptah.
2 • Hand of Khnum
At this level of mastery, a magician gains the power to affect mortal beings--humans and animals--with the Divine Hand. The magician takes on the power of Khnum, divine shaper of life. To cast this, the magician inscribes the person's name in the doll--a snippet of hair, say, or fingernail clippings. A supernatural "True Name" removes the need for body relics, but most modern people do not have a True Name, or at least they do not know it. This will cause one health level of lethal damage upon a mortal.
The magician can also affect more massive items, up to 1,000 lbs.
3 • Hand of Anubis
At this level, the magician gains the power to influence supernatural entities: vampires, werewolves, changelings, etc. Does not affect wraiths or other sorts of spirits. The character calls on Anubis, the mediator between worlds. The magician needs the victim's True Name or a sample of her body and her mundane name. Causes one health level of lethal damage and the Magician can also now affect objects weighing up to 5,000 lbs. 4 blood points.
4 • Hand of Thoth
The magician can employ Divine Hand against all sorts of spirits, including wraiths. The magician needs the spirit's True Name or (in the case of wraiths) a relic of that deceased's khat or some object (called a Fetter) that was supremely important to the person in life. The lector-priest can also affect a spirit that she sees directly, or at least in the spirit world very close to Earth. The Hand of Thoth cannot reach spirits in their own realms. Causes one health level of lethal damage. Can be used on objects weighing up to 20,000. 4 blood points
5 • Hand of Heka
A master of Divine Hand can transmit magical powers to affect a target anywhere in the world by calling upon Heka, personified magic itself. The transmitted magic can be a Discipline effect or another path or ritual power. For instance, a lector-priest could make a person fall in love with her by loving a love potion over a consecrated doll, or by using the Presence power Entrancement upon the doll. The Hand of Heka cannot transmit purely physical effects such as a Feral Claws or Quietus attack.
To influence mortal or corporeal targets, the magician needs the victim's True Name or something from the victim's body. Affecting spirits requires possession of the spirit's True Name, a body relic or Fetter, or line of sight. Objects up to 100,000 can be affected. 4 blood points.